I've been using this game in my classes since I first started teaching English close to three years ago. Over time, I have modded it into its present version.
Typhoon is a great game to use when you want to review materials from previous lessons, but the traditional way of writing points up on the board and covering them up with individual sheets of paper is time consuming and laborious.
I first got around this problem by making my own deck of customized Typhoon cards with point values and special cards, which worked really well. However, I have come up with a way that anyone can play this game with a standard deck of playing cards.
First, divide the class into 3 or more teams. Any student may raise their hand after you ask a question, but a different student must answer every time. The fastest team to raise their hands gets to answer the question. I usually allow the team to help each other if they don?t know the answer.
If a student gives a correct answer, they pick a card from the deck. Here are the values for the cards:
*Cards 2-10 are worth their number in points
*Aces ? Diamonds, Clubs, and Hearts are worth 30 points. The Spade is worth 100.
*Jacks ? They reduce the points of the teams who draws it to 0
*Queens ? If a team draws a Queen, they choose a team and that team?s points are reduced to zero. A team can pick themselves as the target (as teams can accrue negative points).
*Kings ? This card is Armageddon. All points are reduced to zero.
*Joker ? After the Joker comes into play, all point values from this point for everybody become negative points. For example, after the Joker is pulled, the 10 card would subtract 10 points from the total points of the team who draws it.
If the second Joker is drawn, scoring returns to normal.
I used to put the cards up on the board as a grid, and had vocabulary words set up on the x and y axis so that the students would have to use that week?s vocabulary in order to get in some extra practice:
("x" denotes a card, face down. In the case of a deck of 54 cards, I would probably set up the board in a 6 x 9 grid.)
But for the sake of speed, I now just shuffle the deck and let the students pick one out. The team with the most points at the end wins.
This game can be used repeatedly with the same class. The key is to not over use it, and to keep the durations shorter, rather than longer, otherwise they may tire of it prematurely.